A recent modelling project I've worked on. Creating 14 high resolution models from photo reference, and some my own design. Modelled in 3dsMax and Maya. The most complex models were the trains, and the robot heads. The robots had to look like the era they depicted, but they couldn't look exactly like anything else for copyright reasons. Some of curves on the bullet train really tested my subdiv skills. Overall it was fun to get back to modelling for a bit, but I'm not sure I could do it for ever.
Here's one I worked on earlier. Slightly different role for me that usual. For this one I was more of a concept artist as the budget wouldn't stretch to a real one. I spent the first few weeks designing the main space, then I moved onto the drone designs. In the end most of the CG work got cut out, in favour of more dialogue.
Once the designs were complete, and signed off, I modeled, textures, and lit the main opening space. So at least I had a hand in the actual production.
Agency: Wieden & Kennedy London
Production company: Friend
VFX company: Analog
Music+sound company: Wah Wah
The first major project of the new year. Well, the first to finish atleast. On this spot I animated the car's and the jet in Maya. Although they were not on the screen for very long, they needed to be shown off in the best way. There was some pretty tight art direction to follow.
I also brought Alembic versions into 3dsMax to add particle dust and chunks. Using Pflow and the new mParticles I setup a quick system that was used for all the cars.
A collaboration between Analog and Director Barney Steel at Marshmallow laser feast.
Model scanned by the amazing guys at FBFX.
Analog created all imagery, 3d, Rendering and composting.
Director : MLF
3D Scanning: FBFX
Producer : Emily Rudge
CG Direction / VFX : Analog
Music : Duologue
This amazing project was just finished at Analog, and was the culmination of several months work by our VFX Supervisor.
I was really lucky to be able to contribute a tiny tiny fraction, simulating some cloth for various shots, a few of which didn't make it to the final cut.
Amazing to think the rest was completed by a one man army.
Well it's finished at last. I modelled this last year during a little break from work. Finally added the last touches to the textures and shaders. It's taken far too long between 'real' work, and I'm glad to be shot of it!
Modelling was done in 3dsMax, and shading and rendering Softimage XSI and Vray. Thanks to Analog Studio for letting me use the software/hardware to get it finished off and rendered.
Oh, and no post work in photoshop, just the background gradients and grain.
I will now attempt to render a turn table and some closeups etc. Watch this space....if my work pace on this so far is anything to go by, maybe next year?
Oh, and here is a wireframe, incase you all couldn't believe It wasn't a photo, haha yeh right!
Here's my latest reel of work last year. With a few older ones still in there.
Work will have been produced whilst at Analog Studio, Nexus Productions, Picasso, and The Neighbourhood.
Using Softimage, 3dsMax, and probably Vray.
A full breakdown is available on request
Creative Agency : HarrimanSteel
Agency Creative Director : Julian Harriman-Dickinson
Agency Senior Creative : Tom Austin
Agency Design Team: Doug Stewart, Thomas Humeau & Charlie Patterson
Agency Producer : Sam Goldthorpe
CGI @ Production : Analog
Music & SFX : David Kamp
Nice little ident I worked on at Analog. I started off organizing many of the assets, then doing a little shading. Animation of all the little pieces dotted around. I also painted up some the frames to add the dirt and weathering in Photoshop.
Modelling reel 2013 - 2014
I'm not a modeller by trade, more of a generalist. But I do get involved with modelling when it's needed. In a small team it's hard to escape it.
So I decided to put together some of the bit's I've done over the past year or two.
Models are from ITV Entertainers, CBS, Hotels.com, NY Bagels, Fox, and Heston.
Copyright goes to Nexus Productions, Analog Studio, and The Neighbourhood